Yesterday, Edge Magazine posted an article that discussed the specs of the next Xbox. According to the article, the next Xbox will require a working internet connection to function and all physical games will ship with activation codes that lock the game to your console and prevent you buying or selling used games.
While I am suspicious of this article since Edge received this information from a source other than Microsoft, I thought it would I would weigh in with my own thoughts about these suspected elements of the next generation Xbox and why I think they are horrible ideas.
First, the whole debacle surrounding Diablo III and the infamous Error 37 shows why having to always been online to play a game is a terrible idea. What happens if I decide I want to play the single player mode of one of the games that I have legitimately purchased, but Microsoft's services are down or receiving maintenance Well, I guess I will just have to wait a few hours and hope the problem is all fixed the second time I try. When I pay nearly $60 for a game that I should be able to play offline by my self, I want to be able to play that game whenever I want, not when the company thinks I should be able to play it. Also, this element prevents those who might not have a reliable internet connection from even purchasing the console.
Second, the implementation of activation codes that lock games to specific consoles will most likely result in the following consequences. 1) With the elimination of the used games market, the video game market will most likely shrink due to the fact that the majority of people will be unwilling to spend $50 or $60 dollars on something they will not be able to return or re-sell if they aren't happy with it. Because of this, game companies will most likely raise the prices of games to make up for less games being sold and more game companies will be less willing to take chances because for every chance you take, you will lose a handful of customers and revenue. 2) Since all the games that I purchase will be locked to my console, what happens if that console breaks and I have to replace it? Well, I now have pieces of useless plastic that I paid $50 or $60 dollars each for sitting on my shelf collecting dust. Now, I figure Microsoft will see this problem coming and would probably have a way for you to get re-activation codes. However, I bet you those re-activation codes will not be for free, so you will have to pay more money to play the game you have already purchased. That sounds perfectly reasonable to me.
Finally, the use of activation codes takes away the consumer's ownership of the product they just bought. When I pay over $50 for something, I want to be able to do whatever I want to do with that product as long as I am not breaking the law. If I want to take that product to Game Stop and re-sell it so I can get enough money to buy a new game to play, I should be able to do it. We can do this with cars, books, DVDs, and other forms of entertainment and technology, why should video games be any different?
Now, I do understand why Microsoft would want to do all of this. When someone purchases a used game, the original company that made it doesn't see a single cent from that transaction. As a creative person, I would hate to see someone else profiting from my hard work while I and left out to dry.
However, I feel like these decisions would end up hurting the video game industry as a whole. Maybe instead of implementing activation codes, companies like Game Stop would have to pay a certain percentage of their profits on a game to the original creators of the game. That way I can still own the product I purchased and the original company can still receive profit for it. While it's not a perfect fix to the situation and comes with its own set of problems, at least its an idea that doesn't infringe on my rights as a customer and hurt the industry the purposed ideas do.
Showing posts with label Article. Show all posts
Showing posts with label Article. Show all posts
Thursday, February 7, 2013
Thursday, January 17, 2013
Which Zelda and Why
Hi, Corbin again, and this week I’m going to discuss my all time favorite video game and story, The Legend of Zelda. This will probably be the first of several articles I write regarding Zelda. This week I want to talk about a counterargument to the popular question, “which Zelda game is the best of them all?”
· The Legend of Zelda
· Ocarina of Time and Master Quest
· Wind Waker
· Skyward Sword
· Twilight Princess
· Majora’s Mask
· Phantom Hour Glass and Spirit Tracks
The Legend of Zelda
Ocarina of Time and Master Quest
Ocarina of Time is often referred to as the best Zelda game
ever. While for the intents and purposes of this article I disagree, it
certainly is the most iconic and well known Zelda game ever released. Ocarina
of Time was the first Zelda game to establish most of the themes that are now
commonplace in the Zelda timeline. Such themes include significantly altering
the world by playing music with a magic instrument, acquiring the legendary
Master Sword from the Pedestal of time, awakening or otherwise consulting any
number of six total sages, masters of their element, and of course the ever
present companion that guides you through your quest (Navi, King of Red Lions,
Fi, Midna, Tatl, and Ezlo to name most of the later companions). Ocarina of
Time is unique because of how many options the players were given for the first
time in any Zelda game. It’s one of the most plot thick Zelda games with an
overwhelming number of options and a staggering requirement for 100% completion,
as you can do many different things in different locations both seven years in
the past and seven years in the future.
Master Quest, Ocarina of Time’s more challenging
counterpart, carries the Ocarina of Time plot and dungeon order. The difference
is the amount of damage you take and the more difficult puzzles in each
dungeon. Truly, it is a game for Zelda masters, as it is unique because it is
the most difficult Zelda game without question. Therein lies its uniqueness, it
is the most challenging game and played by the most challenge hungry players of
Zelda.
Majora’s Mask
Majora’s Mask, the sequel to Ocarina of Time and Master
Quest, is widely known as the darkest Zelda game on the market. It explores
deep philosophical concepts like the concept of situational right and wrong,
the extension of a life beyond death through possession (which can be seen as
necromancy if the racial masks are considered), and the concept of that
dangerous childish insanity we all find so terrifyingly creepy. Majora’s Mask
is unique because of these concepts. As the player explores the game, so does
the game explore the player, provided that the player is open to allowing a
game to have such an effect on them.
Wind Waker
Wind Waker, my personal favorite, is unique because of how
playable it is. At its release, it got criticism from the gaming community for
being too cartoonish and silly for a Zelda game. However, this was Nintendo’s
intention. After the previous games being so straightforward or slightly dark
(very dark in the case of Majora’s Mask), Nintendo created a genuinely fun
game. Now, by fun I don’t mean that Wind Waker is the only Zelda game that’s
worth playing. Nothing could be further from the truth. Instead, I believe that
it is the first Zelda game that was meant to be fully explored with many
various games. There are forty-nine islands in Wind Waker, and each island has
something new to do. In many cases, it’s not even plot relevant. You have
things like shooting barrels or playing battleship with squids, exploring a
cave full of Chus, fighting Big Octos for treasure or fairy rewards, and even solving
puzzles with seagulls. The game is unique because it invokes a childish
amusement when it is played. The animation style and the simple amusements
throughout the game speak for themselves. Wind Waker has no other purpose than
to carry on the plot and make sure the player has as many truly fun options as
possible.
Skyward Sword
Skyward Sword is unique because of its meaning to the
overall Zelda plot. It is filled with throwbacks to previously released games.
Since it was released at the Legend of Zelda’s twenty fifth anniversary mark,
it was made to honor all of those previous games. You get to see the beginnings
of the first Hyrule, the origins of the Temple of time, you get to see the slow
and glorious creation of the iconic Master Sword, and even learn the answer to
that age old question, why the hell won’t Ganondorf just die already? Besides
being a tribute to the franchises success, it’s also a game that I find to be
one of the first Zelda games with truly unique items. In previously released
games, you generally use all of the same items with a few exceptions or a few
tweaks to said items between games. Skyward Sword was the first Zelda game to
introduce as many original items as it did in one game. It is the first game on
the Zelda timeline and has many wonderful attributes.
Twilight Princess
Though some may disagree, I find that Twilight Princess is
the most heavily artistic game in the Legend of Zelda series. In an age of ever
growing definition in game graphics and art, Twilight Princess is the first of
the Zelda games to “conform” to HD realism, and boy what a job it does. Its’
design makes a totally new open world Hyrule and the art style is so beautiful
that you can’t look at any of the major locations for the first time without
feeling struck with awe. For me, it made me feel like I was just now coming to
appreciate the architecture and land formation in the Zelda series. The massive
Death Mountain, the majestic Hyrule Castle, the sobering and nostalgic Temple
of Time, the list goes on. Twilight Princess is without a doubt the most aesthetically
beautiful of the Zelda games.
Phantom Hour Glass and Spirit Tracks
The wonderful Nintendo DS, though I have only borrowed one
for the purposes of playing these games and do not actually own one, has
introduced many new features in gaming simply by adding the second screen with
touch capabilities. These games were unique for introducing brand new game
mechanics that were specific to the DS. Such mechanics include swiping the
screen to attack, being able to draw on your map and make notes, or my personal
favorite- blowing into the microphone to play your instrument. These games not
only carried the plot left off by Wind Waker all the way to Spirit Tracks, but
also did so with these intriguing new mechanics and with the same diverse fun that
was exhibited by Wind Waker.
So there you have it, hopefully you can agree that no Zelda game can really be the “best,” but one is certainly entitled to having a personal favorite. The entire Legend of Zelda franchise is possibly the greatest heritage in gaming history, and none of its games should be placed above or below the rest. Except for Adventure of link… Side-scrolling snore fest…
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